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slice_browser [2016/04/25 23:00]
admin created
slice_browser [2017/05/13 18:54] (current)
75.170.162.55
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-{{:slicebrowsedebuglayer.png?200|}}+{{:slicebrowsedebuglayer.png|}}
 ====== Purpose ====== ====== Purpose ======
  
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 ====== How do I start it? ====== ====== How do I start it? ======
  
-On Linux: +On Linux:   
-java -cp lib/*:. org.area515.resinprinter.slice.SliceBrowser+`java -cp lib/*:. org.area515.resinprinter.slice.SliceBrowser`
  
-On Windows: +On Windows:   
-java -cp lib/*;. org.area515.resinprinter.slice.SliceBrowser +`java -cp lib/*;. org.area515.resinprinter.slice.SliceBrowser`   
-or double click on: +   
-slicebrowser.bat+On Windows you can also double click on:   
 +`slicebrowser.bat`
  
 ====== Features: ====== ====== Features: ======
  
-Click on the slice model to show all triangles that intersect that slice printed to sysout. +  - Click on the slice model to show all triangles that intersect that slice printed to sysout. 
-Click the 'Alpha Colorize' button to create the open/closed loops and are placed in the 'Image Root' tree to the right. +  Click the 'Alpha Colorize' button to create the open/closed loops and are placed in the 'Image Root' tree to the right. 
-Move the mouse around the model to show the x, y coordinates from the figure. +  Move the mouse around the model to show the x, y coordinates from the figure. 
-Inspect the start(orange) stop(cyan) line segment normals for each intersection. +  Inspect the start(orange) stop(cyan) line segment normals for each intersection. 
-Inspect how different parts of the of algorithm work together through use of the red and green area transparencies. +  Inspect how different parts of the of algorithm work together through use of the red and green area transparencies. 
-Perform a 'Quick Render' by scrolling the scroll bar up and down to the preferred z slice. +  Perform a 'Quick Render' by scrolling the scroll bar up and down to the preferred z slice. 
-Click the 'Render' button to show the entire slice with the integrated Projector Mask on the print area surface designated by the block outlined rectangle. +  Click the 'Render' button to show the entire slice with the integrated Projector Mask on the print area surface designated by the block outlined rectangle. 
-Select multiple triangle intersections in 'Image Root' tree to determine how the algorithm found the intersections and it will highlight those line segments in the slice model in blue. +  Select multiple triangle intersections in 'Image Root' tree to determine how the algorithm found the intersections and it will highlight those line segments in the slice model in blue. 
-Inversely, you can also click on the image and the related triangle intersection rows will be highlighted in the 'Image Root' tree. +  Inversely, you can also click on the image and the related triangle intersection rows will be highlighted in the 'Image Root' tree. 
-Open a new STL file by typing it in the text box below, and click the load button. +  Open a new STL file by typing it in the text box below, and click the load button. 
-Click the 'Projector Mask Creator' tab to create a custom projector mask. +  Click the 'Projector Mask Creator' tab to create a custom projector mask. 
-Use the slider bars on the right and left to balance the projector light coverage and intensity +  Use the slider bars on the right and left to balance the projector light coverage and intensity 
-Single click to change the center of the projector bulb. +  Single click to change the center of the projector bulb. 
-Click and drag to change the focal point of the projector bulb. +  Click and drag to change the focal point of the projector bulb. 
-Click the 'Image Detector' to tune shape detection parameters.+  Click the 'Image Detector' to tune shape detection parameters.